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CSEE
2003
Springer
15 years 11 months ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...
INTERNET
2007
103views more  INTERNET 2007»
15 years 6 months ago
Publish-Subscribe Information Delivery with Substring Predicates
The content-based publish/subscribe (pub/sub)paradigm for system design is becoming increasingly popular, offering unique benefits for a large number of data-intensive applicatio...
Ioannis Aekaterinidis, Peter Triantafillou
GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
HICSS
1998
IEEE
97views Biometrics» more  HICSS 1998»
15 years 10 months ago
CAFE: A Conceptual Model for Managing Information in Electronic Mail
The design and implementation of a conceptual model, CAFE (a Categorization Assistant For E-mail), is described. The model supports the organization, searching, and retrieval of i...
Juha Takkinen, Nahid Shahmehri
USENIX
2008
15 years 8 months ago
Experiences with Client-based Speculative Remote Display
We propose an approach to remote display systems in which the client predicts the screen update events that the server will send and applies them to the screen immediately, thus e...
John R. Lange, Peter A. Dinda, Samuel Rossoff