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DATE
2006
IEEE
128views Hardware» more  DATE 2006»
15 years 10 months ago
Platform-based design of wireless sensor networks for industrial applications
We present a methodology, an environment and supporting tools to map an application on a wireless sensor network (WSN). While the method is quite general, we use extensively an exa...
Alvise Bonivento, Luca P. Carloni, Alberto L. Sang...
CHI
2007
ACM
16 years 6 months ago
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders
Fire emergency response requires rapidly processing and communicating information to coordinate teams that protect lives and property. Students studying to become fire emergency r...
Zachary O. Toups, Andruid Kerne
ASSETS
2008
ACM
15 years 7 months ago
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques
Recent advances in touch screen technology have increased the prevalence of touch screens and have prompted a wave of new touch screen-based devices. However, touch screens are st...
Shaun K. Kane, Jeffrey P. Bigham, Jacob O. Wobbroc...
WSC
2008
15 years 8 months ago
Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction pr
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
Amir H. Behzadan, Vineet R. Kamat
INTETAIN
2005
Springer
15 years 12 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...