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VISUALIZATION
2005
IEEE
15 years 12 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ESAW
2004
Springer
15 years 11 months ago
Techniques for Analysis and Calibration of Multi-agent Simulations
In this paper we present analysis and calibration techniques that exploit knowledge about a multi agent society in order to calibrate the system parameters of a corresponding socie...
Manuel Fehler, Franziska Klügl, Frank Puppe
EDOC
2002
IEEE
15 years 11 months ago
Business Modelling for Component Systems with UML
The EC funded COMBINE Project has the objective of dramatically improving software development productivity by providing a holistic approach to component-based development of Ente...
Sandy Tyndale-Biscoe, Oliver Sims, Bryan Wood, Chr...
ECAI
2010
Springer
15 years 6 months ago
Learning to Author Text with textual CBR
Abstract. Textual reuse is an integral part of textual case-based reasoning (TCBR) which deals with solving new problems by reusing previous similar problem-solving experiences doc...
Ibrahim Adeyanju, Nirmalie Wiratunga, Juan A. Reci...
ICIP
2004
IEEE
16 years 8 months ago
A focus measure for light field rendering
Light field rendering is a fundamental method for synthesizing free-viewpoint images from a set of multi-viewpoint images. In the simplest case, the scene structure is approximate...
Keita Takahashi, Akira Kubota, Takeshi Naemura