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NPL
2000
105views more  NPL 2000»
15 years 6 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
CCR
2011
15 years 1 months ago
Two-way TCP connections: old problem, new insight
Many papers explain the drop of download performance when two TCP connections in opposite directions share a common bottleneck link by ACK compression, the phenomenon in which dow...
Martin Heusse, Sears A. Merritt, Timothy X. Brown,...
AAAI
2008
15 years 8 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
JVCA
1998
90views more  JVCA 1998»
15 years 5 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer
CHI
2003
ACM
16 years 6 months ago
Design-oriented human-computer interaction
We argue that HCI has emerged as a design-oriented field of research, directed at large towards innovation, design, and construction of new kinds of information and interaction te...
Daniel Fallman