We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
We propose an algorithm to compute the optimal parameters of a probabilistic data propagation algorithm for wireless sensor networks (WSN). The probabilistic data propagation algo...
We propose a novel Partition Path-Based (PPB) grouping strategy to store compressed XML data in a stream of blocks. In addition, we employ a minimal indexing scheme called Block S...