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ASPDAC
2006
ACM
102views Hardware» more  ASPDAC 2006»
16 years 19 days ago
An O(mn) time algorithm for optimal buffer insertion of nets with m sinks
— Buffer insertion is an effective technique to reduce interconnect delay. In this paper, we give a simple O(mn) time algorithm for optimal buffer insertion, where m is the numbe...
Zhuo Li, Weiping Shi
DOLAP
2006
ACM
16 years 19 days ago
Enhanced mining of association rules from data cubes
On-line analytical processing (OLAP) provides tools to explore and navigate into data cubes in order to extract interesting information. Nevertheless, OLAP is not capable of expla...
Riadh Ben Messaoud, Sabine Loudcher Rabaséd...
NETGAMES
2006
ACM
16 years 19 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
OZCHI
2006
ACM
16 years 19 days ago
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Manuela Waldner, Jörg Hauber, Jürgen Zau...
SI3D
2006
ACM
16 years 19 days ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen