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CGF
2005
126views more  CGF 2005»
15 years 6 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
AMAI
2004
Springer
15 years 6 months ago
Rapid Prototyping of Large Multi-Agent Systems Through Logic Programming
Prototyping is a valuable technique to help software engineers explore the design space while gaining insight on the dynamics of the system. In this paper, we describe a method for...
Wamberto Weber Vasconcelos, David Stuart Robertson...
VC
2008
169views more  VC 2008»
15 years 6 months ago
Adaptive particles for incompressible fluid simulation
Abstract We propose a particle-based technique for simulating incompressible fluid that includes adaptive refinement of particle sampling. Each particle represents a mass of fluid ...
Woosuck Hong, Donald H. House, John Keyser
WICOMM
2008
122views more  WICOMM 2008»
15 years 6 months ago
Energy and connectivity performance of routing groups in multi-radio multi-hop networks
This paper explores the logical device aggregation of terminals in future generation networks, where the availability of several different radio access techniques is integrated by...
Michele Rossi, Leonardo Badia, Paolo Giacon, Miche...
216
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CGF
2002
145views more  CGF 2002»
15 years 6 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...