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APGV
2009
ACM
137views Visualization» more  APGV 2009»
16 years 1 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
ASPDAC
2009
ACM
139views Hardware» more  ASPDAC 2009»
16 years 1 months ago
Hardware-dependent software synthesis for many-core embedded systems
Abstract— This paper presents synthesis of Hardware Dependent Software (HdS) for multicore and many-core designs using Embedded System Environment (ESE). ESE is a tool set, devel...
Samar Abdi, Gunar Schirner, Ines Viskic, Hansu Cho...
IPPS
2007
IEEE
16 years 24 days ago
A Cost-Effective, High Bandwidth Server I/O network Architecture for Cluster Systems
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
Hsing-bung Chen, Gary Grider, Parks Fields
BROADNETS
2006
IEEE
16 years 17 days ago
Intra and Interdomain Circuit Provisioning Using the OSCARS Reservation System
— With the advent of service sensitive applications such as remote controlled experiments, time constrained massive data transfers, and video-conferencing, it has become apparent...
Chin Guok, David W. Robertson, Mary R. Thompson, J...
EGH
2004
Springer
15 years 12 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama