Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
Abstract— This paper presents synthesis of Hardware Dependent Software (HdS) for multicore and many-core designs using Embedded System Environment (ESE). ESE is a tool set, devel...
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
— With the advent of service sensitive applications such as remote controlled experiments, time constrained massive data transfers, and video-conferencing, it has become apparent...
Chin Guok, David W. Robertson, Mary R. Thompson, J...
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...