This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Almost rotation minimizing parametrization of the canal surface is given. The basic building block of our approach is the curve approximation scheme that enables us to construct a...
In this article a novel algorithm is presented for 2D shape interpolation using the intrinsic shape parameters of a piecewise linear curve. The skeletons of two given shapes are c...
—Recently, multiresolution visualization methods have become an indispensable ingredient of real-time interactive postprocessing. The enormous databases, typically coming along w...