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» A Science of Software Design
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KBSE
2002
IEEE
15 years 11 months ago
Generative Design Patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. Th...
Steve MacDonald, Duane Szafron, Jonathan Schaeffer...
ICSE
1999
IEEE-ACM
15 years 11 months ago
Pattern-Based Reverse-Engineering of Design Components
Many reverse-engineering tools have been developed to detract representations from source code. Yet, most of these tools completely ignore recovery of the all-important rationale ...
Rudolf K. Keller, Reinhard Schauer, Sébasti...
ICSM
2005
IEEE
16 years 10 days ago
Measurement and Quality in Object-Oriented Design
In order to support the maintenance of object-oriented software systems, the quality of their design must be evaluated using adequate quantification means. In spite of the curren...
Radu Marinescu
AOSD
2007
ACM
15 years 10 months ago
A static aspect language for checking design rules
Design rules express constraints on the behavior and structure of a program. These rules can help ensure that a program follows a set of established practices, and avoids certain ...
Clint Morgan, Kris De Volder, Eric Wohlstadter
GROUP
2005
ACM
16 years 10 days ago
Seeking the source: software source code as a social and technical artifact
In distributed software development, two sorts of dependencies can arise. The structure of the software system itself can create dependencies between software elements, while the ...
Cleidson R. B. de Souza, Jon Froehlich, Paul Douri...