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DIGRA
2003
Springer
15 years 12 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CSCW
2012
ACM
14 years 2 months ago
Designing a social network to support the independence of young adults with autism
Independence is key to a successful transition to adulthood for individuals with autism. Social support is a crucial factor for achieving adaptive self-help life skills. In this p...
Hwajung Hong, Jennifer G. Kim, Gregory D. Abowd, R...
IRI
2005
IEEE
16 years 10 days ago
AnyInformationHiding: a stable design pattern
The AnyInformationHiding design pattern models the concept of information hiding and the interactions between parties associated with it in any application. Information hiding is ...
Mohamed Fayad, Haritha Kilaru
166
Voted
ISCAS
2003
IEEE
96views Hardware» more  ISCAS 2003»
16 years 10 hour ago
Interface design approach for system on chip based on configuration
Communication synthesis is an essential step in hardware/software co-synthesis: many embedded systems use automatic generation of interface for point to point communication or use...
Issam Maalej, Guy Gogniat, Mohamed Abid, Jean Luc ...
CAISE
2001
Springer
15 years 11 months ago
Techniques for Reactive System Design: The Tools in TRADE
Reactive systems are systems whose purpose is to maintain a certain desirable state of affairs in their environment, and include information systems, groupware, workflow systems,...
Roel Wieringa, David N. Jansen