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17 years 5 months ago
Algorithmic Game Theory
Classic book on Algorithmic aspects of Game theory and mechanism design
Noam Nisan (Editor), Tim Roughgarden (Editor), Eva...
LCTRTS
2004
Springer
16 years 2 days ago
Spinach: a liberty-based simulator for programmable network interface architectures
This paper presents Spinach, a new simulator toolset specifically designed to target programmable network interface architectures. Spinach models both system components that are ...
Paul Willmann, Michael Brogioli, Vijay S. Pai
HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
16 years 5 hour ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
JUCS
2008
130views more  JUCS 2008»
15 years 6 months ago
Experimenting the Automated Selection of COTS Components Based on Cost and System Requirements
: In a component-based development process the selection of components is an activity that takes place over multiple lifecycle phases that span from requirement specifications thro...
Vittorio Cortellessa, Ivica Crnkovic, Fabrizio Mar...
ISQED
2008
IEEE
112views Hardware» more  ISQED 2008»
16 years 1 months ago
Robust Analog Design for Automotive Applications by Design Centering with Safe Operating Areas
The effects of random variations during the manufacturing process on devices can be simulated as a variation of transistor parameters. Device degradation, due to temperature or vo...
Udo Sobe, Karl-Heinz Rooch, Andreas Ripp, Michael ...