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» A Science of Software Design
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CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
DSONLINE
2008
152views more  DSONLINE 2008»
15 years 6 months ago
Software Architecture Patterns for a Context-Processing Middleware Framework
Ubiquitous applications are characterised by variations of their execution context. Their correct operation requires some continual adaptations based on the observation of their e...
Romain Rouvoy, Denis Conan, Lionel Seinturier
TITB
2008
106views more  TITB 2008»
15 years 6 months ago
A Novel Software Platform for Medical Image Processing and Analyzing
The design of software platform for medical imaging application has been increasingly prioritized as the sophisticated application of medical imaging. With this demand, we have des...
Jie Tian, Jian Xue, Yakang Dai, Jian Chen, Jian Zh...
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ICSM
2008
IEEE
16 years 1 months ago
Supporting requirements reuse in multi-agent system product line design and evolution
A principal goal of agent-oriented software engineering (AOSE) is to provide the mechanisms for reusing, maintaining and allowing the evolution of agent-based software systems. Ou...
Josh Dehlinger, Robyn R. Lutz
IRI
2006
IEEE
16 years 21 days ago
Applying the layered decision model to the design of language-based security systems
Safeguarding practices for networked systems involves decisions in at least three areas: identification of welldefined security policies, selection of cost-effective defense strat...
Huaqiang Wei, Jim Alves-Foss