Designing and constructing Real-Time Distributed Industrial Vision Systems (RT-DIVS) from scratch is very complicated task. RT-DIVS has Conflicting requirements such as reasonable...
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
This paper presents a hardware architecture for highly efficient intrusion detection systems. In addition, a software tool for automatically generating the hardware is presented....