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DSD
2005
IEEE
75views Hardware» more  DSD 2005»
16 years 10 days ago
An Educational Environment for Digital Testing: Hardware, Tools, and Web-Based Runtime Platform
We describe a new e-learning environment and a runtime platform for educational tools on digital system testing and design for testability. This environment is being developed in ...
Artur Jutman, Jaan Raik, Raimund Ubar, V. Vislogub...
ESCIENCE
2005
IEEE
16 years 10 days ago
Experiences with GRIA - Industrial Applications on a Web Services Grid
The GRIA project set out to make the Grid usable by industry. The GRIA middleware is based on Web Services, and designed to meet the needs of industry for security and business-to...
Mike Surridge, Steve Taylor, David De Roure, Ed Za...
HOTI
2005
IEEE
16 years 10 days ago
Hybrid Cache Architecture for High Speed Packet Processing
: The exposed memory hierarchies employed in many network processors (NPs) are expensive in terms of meeting the worst-case processing requirement. Moreover, it is difficult to ef...
Zhen Liu, Kai Zheng, Bin Liu
ICMCS
2005
IEEE
158views Multimedia» more  ICMCS 2005»
16 years 9 days ago
Processor Load Analysis for Mobile Multimedia Streaming: The Implication of Power Reduction
The software codec on mobile device introduces significant power consumption because the energy efficiency of general processor based system is much lower than that of the dedicat...
Min Li, Xiaobo Wu, Zihua Guo, Richard Yao, Xiaolan...
IEEECGIV
2005
IEEE
16 years 9 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
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