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CHI
2004
ACM
16 years 7 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
CHI
2003
ACM
16 years 7 months ago
Videography for telepresentations
Our goal is to help automate the capture and broadcast of lectures to remote audiences. There are two inter-related components to the design of such systems. The technology compon...
Yong Rui, Anoop Gupta, Jonathan Grudin
172
Voted
CHI
2002
ACM
16 years 7 months ago
WebQuests: changing the way we teach online
This paper introduces WebQuests as potential teaching tools for HCI and software design educators. Based on our daylong observations of a high-school class, we believe that WebQue...
Brenda Hopkins-Moore, Susan Fowler
276
Voted
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
16 years 7 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
SIGMOD
2003
ACM
108views Database» more  SIGMOD 2003»
16 years 7 months ago
Composing XSL Transformations with XML Publishing Views
While the XML Stylesheet Language for Transformations (XSLT) was not designed as a query language, it is well-suited for many query-like operations on XML documents including sele...
Chengkai Li, Philip Bohannon, Henry F. Korth, P. P...
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