— In this paper the compliant low level control of a biologically inspired control architecture suited for bipedal dynamic walking robots is presented. It consists of elastic mec...
Sebastian Blank, Thomas Wahl, Tobias Luksch, Karst...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
This paper is a report on experiences in benchmarking I/O performance on leading computational facilities on the NSF TeraGrid network with a large scale scientific application. In...
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
The shift from single to multiple core architectures means that programmers must write concurrent, multithreaded programs in order to increase application performance. Unfortunate...
Emery D. Berger, Ting Yang, Tongping Liu, Gene Nov...