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» A Scalable Architecture for Maximizing Concurrency
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TC
2010
15 years 4 months ago
Architecture Exploration of High-Performance PCs with a Solid-State Disk
—As the cost per bit of NAND flash memory devices rapidly decreases, NAND-flash-based Solid-State Disks (SSDs) are replacing Hard Disk Drives (HDDs) used in a wide spectrum of co...
Dong Kim, Kwanhu Bang, Seung-Hwan Ha, Sungroh Yoon...
TMM
2002
100views more  TMM 2002»
15 years 5 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
SIGIR
1996
ACM
15 years 10 months ago
Performance Evaluation of a Distributed Architecture for Information Retrieval
Information explosion across the Internet and elsewhere offers access to an increasing number of document collections. In order for users to e ectively access these collections, i...
Brendon Cahoon, Kathryn S. McKinley
FCCM
2006
IEEE
113views VLSI» more  FCCM 2006»
16 years 1 days ago
GraphStep: A System Architecture for Sparse-Graph Algorithms
— Many important applications are organized around long-lived, irregular sparse graphs (e.g., data and knowledge bases, CAD optimization, numerical problems, simulations). The gr...
Michael DeLorimier, Nachiket Kapre, Nikil Mehta, D...
HPDC
2007
IEEE
16 years 10 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...