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ICPP
2008
IEEE
16 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
GRID
2006
Springer
15 years 6 months ago
Grid Deployment of Legacy Bioinformatics Applications with Transparent Data Access
Although grid computing offers great potential for executing large-scale bioinformatics applications, practical deployment is constrained by legacy interfaces. Most widely deployed...
Christophe Blanchet, Rémi Mollon, Douglas T...
ESCIENCE
2007
IEEE
16 years 28 days ago
Connecting Scientific Data to Scientific Experiments with Provenance
As scientific workflows and the data they operate on, grow in size and complexity, the task of defining how those workflows should execute (which resources to use, where the resou...
Simon Miles, Ewa Deelman, Paul T. Groth, Karan Vah...
ICPP
2006
IEEE
16 years 19 days ago
Inter-Overlay Cooperation in High-Bandwidth Overlay Multicast
The cooperation of end users can be exploited to boost the performance of high-bandwidth multicast. While intraoverlay cooperation, the mechanism for cooperation within a single o...
Guang Tan, Stephen A. Jarvis
CLUSTER
2004
IEEE
15 years 10 months ago
An evaluation of the close-to-files processor and data co-allocation policy in multiclusters
In multicluster systems, and more generally, in grids, jobs may require co-allocation, i.e., the simultaneous allocation of resources such as processors and input files in multipl...
Hashim H. Mohamed, Dick H. J. Epema