Recent work on continuous queries has focused on processing queries in very large, mobile environments. In this paper, we propose a system leveraging the computing capacities of mo...
Single thread performance remains an important consideration even for multicore, multiprocessor systems. As a result, techniques for improving single thread performance using mult...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
In recent years much attention has been paid to networkbased, distributed environments like text-based MUDs and MOOs for supporting collaborative work. Such environments offer a s...
This paper addresses the problem of tracking multiple targets using a network of communicating robots and stationary sensors. We introduce a Region-based Approach which controls r...