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» A Requirements-Driven Development Methodology
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MHCI
2009
Springer
16 years 1 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
MODELS
2009
Springer
16 years 1 months ago
Teaching Object-Oriented Modeling and UML to Various Audiences
This paper summarizes the experience of teaching objectoriented modeling and UML for more than a decade to various audiences (academic or corporate, software developers or not). W...
Sabine Moisan, Jean-Paul Rigault
ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
DATE
2008
IEEE
116views Hardware» more  DATE 2008»
16 years 1 months ago
A Virtual Prototype for Bluetooth over Ultra Wide Band System Level Design
The industry is merging two different Wireless Personal Area Networks (WPAN) technologies: Bluetooth (BT) and WiMedia Ultra Wide Band (UWB), into a single BT over UWB (BToUWB) spe...
Alexandre Lewicki, Javier del Prado Pavon, Jacky T...
DIGITEL
2008
IEEE
16 years 1 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...