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» A Requirements-Driven Development Methodology
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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
BCSHCI
2007
15 years 8 months ago
HCI and creative problem-solving at Lancaster
The Creative Problem-Solving Research Group (CPSRG) at Lancaster University is a collaboration between psychologists and computer scientists conducting research into creativity, p...
Thomas C. Ormerod, Linden J. Ball, Alan J. Dix, Co...
DGO
2010
148views Education» more  DGO 2010»
15 years 8 months ago
Supporting agile modeling through experimentation in an integrated urban simulation framework
Decisions regarding major urban transportation projects and land use policies are frequently political and controversial, as well as having significant economic, social, and envir...
Travis Kriplean, Alan Borning, Paul Waddell, Chris...
SIMUTOOLS
2008
15 years 8 months ago
Real-time emulation of networked robot systems
In this paper we present a methodology for the evaluation of networked systems communicating using WLAN technology. We show a case study of goal-oriented cooperating robots, for w...
Razvan Beuran, Junya Nakata, Takashi Okada, Yasuo ...
AVI
2006
15 years 8 months ago
Methods for the evaluation of an interactive InfoVis tool supporting exploratory reasoning processes
Developing Information Visualization (InfoVis) techniques for complex knowledge domains makes it necessary to apply alternative methods of evaluation. In the evaluation of Gravi++...
Markus Rester, Margit Pohl