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» A Requirement Engineering Approach to User Centered Design
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NETGAMES
2006
ACM
16 years 15 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
WSC
2004
15 years 8 months ago
The Use of Simulation to Support Major Transportation Planning Decisions
When major transportation infrastructures such as freight corridors or port systems are being planned, there are typically multiple phases of preliminary engineering required. Dur...
Beth C. Kulick
WETICE
1997
IEEE
15 years 10 months ago
MultiDisciplinary Design for Uninhabited Air Vehicles
Contemporary product design and process development is based on an iterative specify-evaluate-revise approach which is often time intensive and therein non-responsive to customer ...
Max Blair, Steven R. LeClair, Jeffrey V. Zweber, A...
GECCO
2010
Springer
173views Optimization» more  GECCO 2010»
15 years 6 months ago
Superstate identification for state machines using search-based clustering
State machines are a popular method of representing a syshigh level of abstraction that enables developers to gain an overview of the system they represent and quickly understand ...
Mathew Hall, Phil McMinn, Neil Walkinshaw
COMPSAC
2001
IEEE
15 years 10 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...