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MODELS
2007
Springer
16 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
MODELS
2007
Springer
16 years 1 months ago
Statechart Development Beyond WYSIWYG
Modeling systems based on semi-formal graphical formalisms, such as Statecharts, have become standard practice in the design of reactive embedded devices. Statecharts are often mor...
Steffen Prochnow, Reinhard von Hanxleden
MODELS
2007
Springer
16 years 1 months ago
On Metamodeling in Megamodels
Model-Driven Engineering (MDE) introduced the notion of metamodeling as the main means for defining modeling languages. As a well organized engineering discipline, MDE should also ...
Dragan Gasevic, Nima Kaviani, Marek Hatala
MODELS
2007
Springer
16 years 1 months ago
ModHel'X: A Component-Oriented Approach to Multi-Formalism Modeling
Abstract. We present ModHel’X, an approach to multi-formalism modeling which addresses two important issues in this field: (a) providing support for the specification of the se...
Cécile Hardebolle, Frédéric B...
PPDP
2007
Springer
16 years 1 months ago
Interactive, scalable, declarative program analysis: from prototype to implementation
Static analyses provide the semantic foundation for tools ranging from optimizing compilers to refactoring browsers and advanced debuggers. Unfortunately, developing new analysis ...
William C. Benton, Charles N. Fischer
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