Sciweavers

76 search results - page 14 / 16
» A Procedural Approach to Animate Interactive Natural Sceneri...
Sort
View
ICFP
2009
ACM
16 years 6 months ago
Causal commutative arrows and their optimization
re a popular form of abstract computation. Being more general than monads, they are more broadly applicable, and in parare a good abstraction for signal processing and dataflow co...
Hai Liu, Eric Cheng, Paul Hudak
SI3D
1999
ACM
15 years 10 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
DIGRA
2005
Springer
15 years 11 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
UIST
1993
ACM
15 years 10 months ago
A Framework for Shared Applications with a Replicated Architecture
n support in a user interface toolkit: flexible, robust, and reusable abstractions SE Hudson, JT Stasko - 1993 - ACM Press New York, NY, USA 62 1992: Two-handed gesture in multi-mo...
Thomas Berlage, Andreas Genau
SCA
2007
15 years 8 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...