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» A Practical Technique for Process Abstraction
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3DIM
2011
IEEE
14 years 6 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ECCV
2000
Springer
16 years 8 months ago
Camera Pose Estimation and Reconstruction from Image Profiles under Circular Motion
Abstract. This paper addresses the problem of motion estimation and reconstruction of 3D models from profiles of an object rotating on a turntable, obtained from a single camera. I...
Paulo R. S. Mendonça, Kwan-Yee Kenneth Wong...
IPPS
2009
IEEE
16 years 1 months ago
Small-file access in parallel file systems
Abstract—Today’s computational science demands have resulted in ever larger parallel computers, and storage systems have grown to match these demands. Parallel file systems us...
Philip H. Carns, Samuel Lang, Robert B. Ross, Mura...
ICCS
2007
Springer
16 years 17 days ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
EUROGP
2005
Springer
115views Optimization» more  EUROGP 2005»
15 years 12 months ago
Genetic Programming in Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) are medium scale manifestations of a paintable or amorphous computing paradigm. WSNs are becoming increasingly important as they attain gr...
Derek M. Johnson, Ankur Teredesai, Robert T. Salta...