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GRAPHICSINTERFACE
1996
15 years 7 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
BMCBI
2005
178views more  BMCBI 2005»
15 years 6 months ago
A quantization method based on threshold optimization for microarray short time series
Background: Reconstructing regulatory networks from gene expression profiles is a challenging problem of functional genomics. In microarray studies the number of samples is often ...
Barbara Di Camillo, Fatima Sanchez-Cabo, Gianna To...
PRESENCE
2007
127views more  PRESENCE 2007»
15 years 6 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner
TVCG
2010
129views more  TVCG 2010»
15 years 4 months ago
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
—Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display ...
Alvin J. Law, Daniel G. Aliaga, Aditi Majumder
CORR
2010
Springer
257views Education» more  CORR 2010»
15 years 3 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...