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GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ISCA
2012
IEEE
320views Hardware» more  ISCA 2012»
13 years 9 months ago
Viper: Virtual pipelines for enhanced reliability
The reliability of future processors is threatened by decreasing transistor robustness. Current architectures focus on delivering high performance at low cost; lifetime device rel...
Andrea Pellegrini, Joseph L. Greathouse, Valeria B...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 11 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
BMCBI
2005
92views more  BMCBI 2005»
15 years 6 months ago
FIGENIX: Intelligent automation of genomic annotation: expertise integration in a new software platform
Background: Two of the main objectives of the genomic and post-genomic era are to structurally and functionally annotate genomes which consists of detecting genes' position a...
Philippe Gouret, Vérane Vitiello, Nathalie ...
JIPS
2007
223views more  JIPS 2007»
15 years 6 months ago
Addressing Mobile Agent Security through Agent Collaboration
: The use of agent paradigm in today’s applications is hampered by the security concerns of agents and hosts alike. The agents require the presence of a secure and trusted execut...
Evens Jean, Yu Jiao, Ali R. Hurson