Accurate estimation of the worst-case execution time (WCET) of a program is important for real-time embedded software. Static WCET estimation involves program path analysis and ar...
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
Several recent language designs have offered a unified language for programming a distributed system, with explicit notation of locations; we call these “location-aware” lan...
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
—In this paper, we present a new approach for service discovery combining semantic web and peer-to-peer techniques. A reference ontology is used to describe and discover services...