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» A Point in Many Triangles
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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICPR
2010
IEEE
15 years 4 months ago
Rectifying Non-Euclidean Similarity Data Using Ricci Flow Embedding
Similarity based pattern recognition is concerned with the analysis of patterns that are specified in terms of object dissimilarity or proximity rather than ordinal values. For man...
Weiping Xu, Edwin R. Hancock, Richard C. Wilson
171
Voted
INFOCOM
2010
IEEE
15 years 4 months ago
Path Stitching: Internet-Wide Path and Delay Estimation from Existing Measurements
Many measurement systems have been proposed in recent years to shed light on the internal performance of the Internet. Their common goal is to allow distributed applications to imp...
D. K. Lee, Keon Jang, Changhyun Lee, Gianluca Iann...
CORR
2009
Springer
99views Education» more  CORR 2009»
15 years 4 months ago
Quotient Complexity of Regular Languages
The past research on the state complexity of operations on regular languages is examined, and a new approach based on an old method (derivatives of regular expressions) is presente...
Janusz A. Brzozowski
DATESO
2009
158views Database» more  DATESO 2009»
15 years 4 months ago
Benchmarking Coding Algorithms for the R-tree Compression
Multi-dimensional data structures have been widely applied in many data management fields. Spatial data indexing is their natural application, however there are many applications i...
Jirí Walder, Michal Krátký, R...