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VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
SP
2002
IEEE
117views Security Privacy» more  SP 2002»
15 years 6 months ago
Grids: The top ten questions
The design and implementation of a national computing system and data grid has become a reachable goal from both the computer science and computational science point of view. A di...
Jennifer M. Schopf, Bill Nitzberg
IGIS
1994
118views GIS» more  IGIS 1994»
15 years 10 months ago
Surface Modelling with Guaranteed Consistency - An Object-Based Approach
There have been many interpolation methods developed over the years, each with their own problems. One of the biggest limitations in many applications is the non-correspondence of...
Christopher M. Gold, Thomas Roos
ICPR
2006
IEEE
16 years 7 months ago
A novel SVM Geometric Algorithm based on Reduced Convex Hulls
Geometric methods are very intuitive and provide a theoretically solid viewpoint to many optimization problems. SVM is a typical optimization task that has attracted a lot of atte...
Michael E. Mavroforakis, Margaritis Sdralis, Sergi...
GECCO
2000
Springer
123views Optimization» more  GECCO 2000»
15 years 10 months ago
Genomic computing: explanatory modelling for functional genomics
Many newly discovered genes are of unknown function. DNA microarrays are a method for determining the expression levels of all genes in an organism for which a complete genome seq...
Richard J. Gilbert, Jem J. Rowland, Douglas B. Kel...