The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
In this paper, we introduce a novel method for depth acquisition based on refraction of light. A scene is captured twice by a fixed perspective camera, with the first image capt...
From a system's perspective as opposed to an individual agent perspective, MAS adaptation is now becoming an important topic, since it can help to obtain expected outcomes ...
We present a novel calibration method for off-axis catadioptric cameras, i.e. standard perspective cameras placed in a generic position w.r.t. an axial-symmetric mirror of unknown...
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...