Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Abstract. We present two algorithms for computing the quartet distance between trees of arbitrary degree. The quartet distance between two unrooted evolutionary trees is the number...
Chris Christiansen, Thomas Mailund, Christian N. S...
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Analyzing the computational complexity of evolutionary algorithms (EAs) for binary search spaces has significantly informed our understanding of EAs in general. With this paper, ...
Abstract. In order to reconstruct 3-D Euclidean shape by the TomasiKanade factorization, one needs to specify an affine camera model such as orthographic, weak perspective, and par...
Ken-ichi Kanatani, Yasuyuki Sugaya, Hanno Ackerman...