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» A Pattern for Secure Graphical User Interface Systems
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FPLAY
2008
15 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
SAINT
2003
IEEE
15 years 11 months ago
Web-Based Feature Reduction System: A Case Study
Before Feature Reduction System (FRS) was developed, software engineers were required to use multiple independent web-based information-reporting systems when conducting multiple ...
Hoh Peter In, Thomas Foster, Jason Surprise, Sung-...
CHI
2008
ACM
16 years 6 months ago
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a...
Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippa...
CHI
2007
ACM
16 years 6 months ago
Content-aware layout
We describe content-aware layout (CAL), a technique that automatically arranges windows on a user's desktop. Unlike conventional window managers that automatically cascade or...
Edward W. Ishak, Steven Feiner
MHCI
2007
Springer
16 years 14 days ago
Effective learn-quiz generation for handheld devices
In this demonstration, we present a system that enables users to easily generate quizzes for mobile devices. With our program, they can create multiple choice tests and general qu...
Wolfgang Hürst, Sabine Jung, Martina Welte