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» A Pattern Approach to Interaction Design
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NETGAMES
2006
ACM
16 years 11 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
IEEESCC
2010
IEEE
15 years 8 months ago
SecureSOA
Service-oriented Architectures (SOA) facilitate the provision and orchestration of business services to enable a faster adoption to changing business demands. Web Services provide...
Michael Menzel, Christoph Meinel
BCSHCI
2007
15 years 7 months ago
Agile human-centered software engineering
We seek to close the gap between software engineering (SE) and human-computer interaction (HCI) by indicating interdisciplinary interfaces throughout the different phases of SE an...
Thomas Memmel, Fredrik Gundelsweiler, Harald Reite...
SOSYM
2002
66views more  SOSYM 2002»
15 years 6 months ago
Consistent specification of interface suites in UML
Abstract. The paper motivates and describes a model oriented approach for consistent specification of interface suites in UML. An interface suite is a coherent collection of interf...
Ella E. Roubtsova, L. C. M. van Gool, Ruurd Kuiper...
OOPSLA
2005
Springer
15 years 12 months ago
Adding trace matching with free variables to AspectJ
An aspect observes the execution of a base program; when certain actions occur, the aspect runs some extra code of its own. In the AspectJ language, the observations that an aspec...
Chris Allan, Pavel Avgustinov, Aske Simon Christen...