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» A Pattern Approach to Interaction Design
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ACMACE
2008
ACM
15 years 8 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
AUTOMATICA
2006
122views more  AUTOMATICA 2006»
15 years 6 months ago
Gibbs sampler-based coordination of autonomous swarms
In this paper a novel, Gibbs sampler-based algorithm is proposed for coordination of autonomous swarms. The swarm is modeled as a Markov random field (MRF) on a graph with a time-...
Wei Xi, Xiaobo Tan, John S. Baras
BMCBI
2011
15 years 1 months ago
The PathOlogist: An Automated Tool for Pathway-Centric Analysis
Background: The PathOlogist is a new tool designed to transform large sets of gene expression data into quantitative descriptors of pathway-level behavior. The tool aims to provid...
Sharon I. Greenblum, Sol Efroni, Carl F. Schaefer,...
RT
2005
Springer
16 years 2 days ago
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigi...
Abhinav Dayal, Cliff Woolley, Benjamin Watson, Dav...
CORR
2011
Springer
145views Education» more  CORR 2011»
14 years 10 months ago
Collective Animal Behavior from Bayesian Estimation and Probability Matching
Animals living in groups make movement decisions that depend, among other factors, on social interactions with other group members. Our present understanding of social rules in an...
Alfonso Pérez-Escudero, Gonzalo G. de Polav...