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» A Pattern Approach to Interaction Design
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IADIS
2004
15 years 8 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
MOBISYS
2007
ACM
16 years 6 months ago
Participatory user centered design techniques for a large scale ad-hoc health information system
During mass casualty incidents, an enormous amount of data, including the vital signs of the patients, the location of the patients, and the location of the first responders must ...
Tia Gao, Tammara Massey, Majid Sarrafzadeh, Leo Se...
ICRA
2008
IEEE
194views Robotics» more  ICRA 2008»
16 years 1 months ago
A new variable stiffness design: Matching requirements of the next robot generation
— Facing new tasks, the conventional rigid design of robotic joints has come to its limits. Operating in unknown environments current robots are prone to failure when hitting unf...
Sebastian Wolf, Gerd Hirzinger
ITICSE
2005
ACM
16 years 9 days ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
MIDDLEWARE
2004
Springer
16 years 2 days ago
Designing a context-aware middleware for asynchronous communication in mobile ad hoc environments
In mobile ad hoc networks, synchronous communication mechanisms appear to be not suitable, since these assume that the involved entities are present at the same time during the in...
Mirco Musolesi