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» A Pattern Approach to Interaction Design
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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
RTSS
1998
IEEE
15 years 11 months ago
The Time-Triggered Model of Computation
: The Time-Triggered (TT) model of computation is a model for the representation and analysis of the design of large hard real-time systems. Central to this model is the concept of...
Hermann Kopetz
VRST
2004
ACM
16 years 2 days ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
IASTEDSE
2004
15 years 8 months ago
A deterministic density algorithm for pairwise interaction coverage
Pairwise coverage of factors affecting software has been proposed to screen for potential errors. Techniques to generate test suites for pairwise coverage are evaluated according ...
Charles J. Colbourn, Myra B. Cohen, Renée T...
FPL
2005
Springer
137views Hardware» more  FPL 2005»
16 years 5 days ago
Bitwise Optimised CAM for Network Intrusion Detection Systems
String pattern matching is a computationally expensive task, and when implemented in hardware, it can consume a large amount of resources for processing and storage. This paper pr...
Sherif Yusuf, Wayne Luk