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ICSE
1999
IEEE-ACM
15 years 11 months ago
Using a Goal-Driven Approach to Generate Test Cases for GUIs
The widespread use of GUIs for interacting with software is leading to the construction of more and more complex GUIs. With the growing complexity comes challenges in testing the ...
Atif M. Memon, Martha E. Pollack, Mary Lou Soffa
JOBIM
2000
15 years 10 months ago
InterDB, a Prediction-Oriented Protein Interaction Database for C. elegans
Protein-protein interactions are critical to many biological processes, extending from the formation of cellular macromolecular structures and enzymatic complexes to the regulation...
Nicolas Thierry-Mieg, Laurent Trilling
ICSOC
2007
Springer
16 years 24 days ago
BPEL4Job: A Fault-Handling Design for Job Flow Management
Workflow technology is an emerging paradigm for systematic modeling and orchestration of job flow for enterprise and scientific applications. This paper introduces BPEL4Job, a BPEL...
Wei Tan, Liana Fong, Norman Bobroff
IWEC
2004
15 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
CHI
2006
ACM
16 years 7 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll