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» A Pattern Approach to Interaction Design
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TSE
1998
96views more  TSE 1998»
15 years 6 months ago
The Use of Cooperation Scenarios in the Design and Evaluation of a CSCW System
—Design and evaluation of groupware systems raise questions which do not have to be addressed in the context of single user systems. The designer has to take into account not onl...
Oliver Stiemerling, Armin B. Cremers
LAWEB
2006
IEEE
16 years 19 days ago
Modeling and Composing Navigational Concerns in Web Applications. Requirements and Design Issues
Complex applications, in particular Web applications, deal with a myriad of different concerns and some of them affect several others. The result is that these crosscutting concer...
Silvia E. Gordillo, Gustavo Rossi, Ana Moreira, Jo...
ACMDIS
2004
ACM
16 years 2 days ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
NORDICHI
2004
ACM
16 years 1 days ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...