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» A Pattern Approach to Interaction Design
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CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
WIMOB
2008
IEEE
16 years 28 days ago
Multi-hop Cross-Layer Design in Wireless Sensor Networks: A Case Study
—Cross-layer design has been proposed as a promising paradigm to tackle various problems of wireless communication systems. Recent research has led to a variety of protocols that...
Philipp Hurni, Torsten Braun, Bharat K. Bhargava, ...
ATAL
2003
Springer
15 years 11 months ago
Commitments and causality for multiagent design
This paper unifies two recent strands of research in multiagent system design. One, commitments are widely recognized as capturing important aspects of interactions among agents,...
Feng Wan, Munindar P. Singh
HCI
2009
15 years 4 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
OOPSLA
2005
Springer
16 years 2 days ago
A delta-driven execution model for semantic computing
We describe (and demonstrate) the execution model of a computing platform where computation is both incremental and data-driven. We call such an approach delta-driven. The platfor...
Roly Perera, Jeff Foster, György Koch