We describe a decentralized, adaptive mechanism for replica location in wide-area distributed systems. Unlike traditional, hierarchical (e.g, DNS) and more recent (e.g., CAN, Chor...
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
This paper describes a study of the evolution of distributed behavior, specifically the control of agents in a mobile ad hoc network, using neuroevolution. In neuroevolution, a p...
David B. Knoester, Heather Goldsby, Philip K. McKi...
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...