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AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
136
Voted
ASPLOS
2008
ACM
15 years 8 months ago
Hardware counter driven on-the-fly request signatures
Today's processors provide a rich source of statistical information on application execution through hardware counters. In this paper, we explore the utilization of these sta...
Kai Shen, Ming Zhong, Sandhya Dwarkadas, Chuanpeng...
162
Voted
ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
189
Voted
ISSTA
2010
ACM
15 years 8 months ago
OCAT: object capture-based automated testing
Testing object-oriented (OO) software is critical because OO languages are commonly used in developing modern software systems. In testing OO software, one important and yet chall...
Hojun Jaygarl, Sunghun Kim, Tao Xie, Carl K. Chang
197
Voted
CIKM
2008
Springer
15 years 8 months ago
Scalable community discovery on textual data with relations
Every piece of textual data is generated as a method to convey its authors' opinion regarding specific topics. Authors deliberately organize their writings and create links, ...
Huajing Li, Zaiqing Nie, Wang-Chien Lee, C. Lee Gi...
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