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NETGAMES
2006
ACM
15 years 11 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICT
2004
Springer
127views Communications» more  ICT 2004»
15 years 11 months ago
An Interference Avoidance Technique for Ad Hoc Networks Employing Array Antennas
Array antennas have the potential to increase the capacity of wireless networks, but a distributed beamforming algorithm for maximizing the capacity in asynchronous, decentralized ...
T. Hunziker, Jacir Luiz Bordim, T. Ohira, Shinsuke...
ICVS
2003
Springer
15 years 11 months ago
The Imalab Method for Vision Systems
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Augustin Lux
IEEECIT
2010
IEEE
15 years 3 months ago
Reliable Hybrid Service Discovery Protocol in Mobile Ad-Hoc Grid
Mobile ad-hoc Grid is one of the modern distributed systems that have been introduced until now. It combines traditional grid capabilities with ad-hoc network flexibilities. Servic...
Askari Parichehreh, Bahman Javadi, Mehdi Sarikhani...
SASO
2007
IEEE
16 years 3 days ago
e-SAFE: An Extensible, Secure and Fault Tolerant Storage System
With the rapidly falling price of hardware, and increasingly available bandwidth, the storage technology is seeing a paradigm shift from centralized and managed mode to distribute...
Sandip Agarwala, Arnab Paul, Umakishore Ramachandr...