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ACMACE
2005
ACM
15 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
SLIP
2004
ACM
15 years 11 months ago
Optical solutions for system-level interconnect
Throughput, power consumption, signal integrity, pin count and routing complexity are all increasingly important interconnect issues that the system designer must deal with. Recen...
Ian O'Connor
DAC
2009
ACM
15 years 10 months ago
Reduction techniques for synchronous dataflow graphs
The Synchronous Dataflow (SDF) model of computation is popular for modelling the timing behaviour of real-time embedded hardware and software systems and applications. It is an es...
Marc Geilen
IEEEPACT
2009
IEEE
16 years 25 days ago
Characterizing the TLB Behavior of Emerging Parallel Workloads on Chip Multiprocessors
Translation Lookaside Buffers (TLBs) are a staple in modern computer systems and have a significant impact on overall system performance. Numerous prior studies have addressed TL...
Abhishek Bhattacharjee, Margaret Martonosi
DAC
2006
ACM
16 years 7 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi