In this paper, a new method for evolving simple electronic circuits is discussed, with the aim of improving the reliability and performance of basic circuit blocks. Next-generatio...
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary...
Denis Pallez, Philippe Collard, Thierry Baccino, L...
We present a new meshing algorithm for the plane, Overlay Stitch Meshing (OSM), accepting as input an arbitrary Planar Straight Line Graph and producing a triangulation with all an...
We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
Abstract. Rough sets have been applied to many areas where multiattribute data is needed to be analyzed to acquire knowledge for decision making. Web-based Support Systems (WSS) ar...