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CSE
2009
IEEE
15 years 8 months ago
Time Critical Content Delivery Using Predictable Patterns in Mobile Social Networks
In Mobile Social Networks (MSN) individuals with similar interests or commonalities connect to each other using the mobile phones. MSN are special kind of Ad-hoc Networks in which ...
Fawad Nazir, Jianhua Ma, Aruna Seneviratne
CSCW
2007
ACM
15 years 6 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
AIL
2004
107views more  AIL 2004»
15 years 6 months ago
AI and the Conquest of Complexity in Law
The paper identi es some of the problems with legal systems and outlines the potential of AI technology for overcoming them. For expository purposes, this outline is based on a si...
L. Bibel
CSCW
2002
ACM
15 years 6 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
FOCS
2010
IEEE
15 years 4 months ago
The Coin Problem and Pseudorandomness for Branching Programs
The Coin Problem is the following problem: a coin is given, which lands on head with probability either 1/2 + or 1/2 - . We are given the outcome of n independent tosses of this co...
Joshua Brody, Elad Verbin