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GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
16 years 22 days ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu
IAJIT
2010
211views more  IAJIT 2010»
15 years 5 months ago
3D Model Retrieval Based on 3D Discrete Cosine Transform
: The content-based retrieval systems for 3D models on the Web become necessary since digital databases of 3D objects are growing. In this paper, we propose a new method to describ...
Elmustapha Ait Lmaati, Ahmed El Oirrak, Mohammed N...
ICIP
2001
IEEE
16 years 8 months ago
Multispectral image fusion and merging using multiscale fundamental forms
In this paper, a new multispectral image wavelet representation is introduced, based on multiscale fundamental forms. This representation describes gradient information of multisp...
Steve De Backer, Paul Scheunders
DAGM
2003
Springer
15 years 12 months ago
Training and Recognition of Complex Scenes Using a Holistic Statistical Model
We present a holistic statistical model for the automatic analysis of complex scenes. Here, holistic refers to an integrated approach that does not take local decisions about segme...
Daniel Keysers, Michael Motter, Thomas Deselaers, ...
SG
2005
Springer
16 years 4 days ago
Intuitive Shape Modeling by Shading Design
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This pape...
Bertrand Kerautret, Xavier Granier, Achille J.-P. ...