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CGF
2004
151views more  CGF 2004»
15 years 6 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CA
1999
IEEE
15 years 11 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
ISMAR
2009
IEEE
16 years 1 months ago
Online environment model estimation for augmented reality
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Jonathan Ventura, Tobias Höllerer
CVPR
1996
IEEE
15 years 10 months ago
Stereo Vision for View Synthesis
We propose a new method for view synthesis from real images using stereo vision. The method does not explicitly model scene geometry, and enables fast and exact generation of synt...
Daniel Scharstein
MICCAI
2010
Springer
15 years 5 months ago
Complete Valvular Heart Apparatus Model from 4D Cardiac CT
Abstract. The cardiac valvular apparatus, composed of the aortic, mitral, pulmonary and tricuspid valve, is an essential part of the anatomical, functional and hemodynamic characte...
Sasa Grbic, Razvan Ioan Ionasec, Dime Vitanovski, ...