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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ESA
2003
Springer
116views Algorithms» more  ESA 2003»
15 years 11 months ago
Smoothed Motion Complexity
We propose a new complexity measure for movement of objects, the smoothed motion complexity. Many applications are based on algorithms dealing with moving objects, but usually data...
Valentina Damerow, Friedhelm Meyer auf der Heide, ...
PLDI
2010
ACM
15 years 11 months ago
Finding low-utility data structures
Many opportunities for easy, big-win, program optimizations are missed by compilers. This is especially true in highly layered Java applications. Often at the heart of these misse...
Guoqing Xu, Nick Mitchell, Matthew Arnold, Atanas ...
ICARCV
2002
IEEE
166views Robotics» more  ICARCV 2002»
15 years 11 months ago
Similarity measure determination from NURBS-warping method
With the advances in digital imagery, large accessible data storage, internet repositories, and image applications, information conveyed through images is gaining in importance. T...
Kim Meng Liang, Mandava Rajeswari, Bee Ee Khoo
ICNP
2002
IEEE
15 years 11 months ago
Distributed Collaborative Key Agreement Protocols for Dynamic Peer Groups
We consider several distributed collaborative key agreement protocols for dynamic peer groups. This problem has several important characteristics which make it different from trad...
Patrick P. C. Lee, John C. S. Lui, David K. Y. Yau
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